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----------

3D Character artist

3D Character Artists create 3D models of characters for the games. Models are often based on original concept art. Character Artists draw up the visual elements of as briefed by the Art Director and Lead Character Artist.
He can be in charge of the high poly modeling, the retop (Retopology), the texturing and material creation and work in close collaboration with the Rigger for making sure the mesh deformation is correct.</description>
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        <description>Animator

A 3D animator is an artist who designs animated graphics and puts them into a sequence.

----------

Cutscene Animator

Cutscene animator is dedicated to create in close collaboration with the storyboarder unique animations for cutscenes. The cutscene animator is also in charge of the Lipsync, and can be in charge of the integration of the assets within the 3d engine to create the cutscene.</description>
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The Art Director is responsible for the style ,the look and mood  of a game. He is the one that decides if the work of the other artists match with his vision. He can make some concept art and artist work but his main focus is to check the work of the other artists are in coherent with his vision and the other art work.</description>
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        <description>Concept Artist

Concept artists are the first to draw the environments, enemies and player characters. Working with a brief from the producer, their sketches are used to help 3D artists, producers, programmers and publishers to understand how the game will look.</description>
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The rigger creates the bones following the body shape of a character and then makes the skinning (skin) of specific parts from the character mesh to deform.

See also Animator</description>
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