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jobs [2022/01/21 18:42] Sebastien leTouze [Table] |
jobs [2022/01/21 18:45] (current) Sebastien leTouze [Table] |
| [[jobs/3D-Artist|3D Artist]] | Artists | | | | [[jobs/3D-Artist|3D Artist]] | Artists | | |
| [[jobs/3D Character artist|3D Character artist]] | Artists | 3D Character Artists create 3D models of characters for the games. Models are often based on original concept art. Character Artists draw up the visual elements of as briefed by the Art Director and Lead Character Artist. He can be in charge of the high poly modeling, the retop (Retopology), the texturing and material creation and work in close collaboration with the Rigger for making sure the mesh deformation is correct. | | | [[jobs/3D Character artist|3D Character artist]] | Artists | 3D Character Artists create 3D models of characters for the games. Models are often based on original concept art. Character Artists draw up the visual elements of as briefed by the Art Director and Lead Character Artist. He can be in charge of the high poly modeling, the retop (Retopology), the texturing and material creation and work in close collaboration with the Rigger for making sure the mesh deformation is correct. | |
| [[jobs/Environment artist|Environment artist] | Artists | 3D Environment Artist produces the modeling and texturing of 3D objects and the graphical content of levels in accordance with the artistic direction and production deadlines. Usually work in close collaboration with the Level Designer. | | | [[jobs/Environment artist|Environment artist]] | Artists | 3D Environment Artist produces the modeling and texturing of 3D objects and the graphical content of levels in accordance with the artistic direction and production deadlines. Usually work in close collaboration with the Level Designer. | |
| [[jobs/Prop artist|Prop artist] | Artists | Prop artist produces modeling, texturing of small 3D objects to be used and reused in the levels. Usually work in close collaboration with the Level Designer. This job is the easiest to be outsourced. | | | [[jobs/Prop artist|Prop artist]] | Artists | Prop artist produces modeling, texturing of small 3D objects to be used and reused in the levels. Usually work in close collaboration with the Level Designer. This job is the easiest to be outsourced. | |
| | [[jobs/VFX-Artist|VFX Artist]] | Artists | VFX artists create visual effects using particles, animation, sprites, materials, and more. Often the VFX artist can work with the Tech artist. | |
| [[jobs/Game-Designer|Game Designer]] | Management/Art | Gameplay Designer is the one that think about what the player will do in the game, the abilities | | | [[jobs/Game-Designer|Game Designer]] | Management/Art | Gameplay Designer is the one that think about what the player will do in the game, the abilities | |
| [[jobs/Gameplay Designer|Level Designer]] | Tech Art | Level designers in first place create white-boxes to create a neutral environment to integrate the gameplay of the game. After that step, use the assets and props done by the Environment artist and the prop artist to decorate environments created. Work in close contact with Gameplay Designer and Env/Prop Artist. | | | [[jobs/Gameplay Designer|Level Designer]] | Tech Art | Level designers in first place create white-boxes to create a neutral environment to integrate the gameplay of the game. After that step, use the assets and props done by the Environment artist and the prop artist to decorate environments created. Work in close contact with Gameplay Designer and Env/Prop Artist. | |